Mediamatic
  •  
  • Program
    • Living Labs
    • Projects
    • Artist Residencies
    • Past
  • Events
  • Workshops
  • To see
  • Restaurant
  • About
    • Mission
    • Venue & Rentals
    • People
    • Jobs & Internships
    • Archive
    • FAQ
    • Contact & Route
Search Menu
Log in
en
  • multithreaded banjo dinosaur knitting adventure…

    a bayeux tapestry for 2010

    Welcome to the Multithreaded Banjo Dinosaur Knitting Adventure 2D Extreme!, a retro style video game with banjos and dinosaurs with winners' panels printed by a knitting machine. It was conceived and...

  • machine
  • computer
  • hardware
  • fest
  • devcamp10
  • sensor
  • knitting
  • Computer
  • Hardware
  • Machine
  • Interactive installation Fabienne Serriere, Travis Goodspeed, Arjan Scherpenisse, 1 Jan 2010

    multi threaded banjo dinosaur knitting adventure…

    8-bit hacked knitting machine game

    A two-player 8-bit game made out of a hacked knitting machine connected to an ikCam. The winner's avatar is printed out using the knitting machine. This ingenious construction was a combined effort...

  • Day 4: Manufacturing Hardware

    Multithreaded Banjo Dinosaur Knitting Adventure 2D Extremeeeee

    The knitting machine is busy knitting the custom designed sprites created through the ikCam terminal. But the team is not done yet.

  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • Shopping Lists

    Dev Camp Day 3

    Hayo together with Machiel are in charge of getting the right equipment. They have compiled a list of the numerous hardware shops in and around Amsterdam and get the parts essential to make the...

  • Level 2: Arcade

    Coin swallowing amusement machines

    Mortal Kombat, Jet Rocket, Badlands and more. This page offers you an overview of the video arcade machines in our collection.

  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Daytona USA, SEGA, 1994

    Popular racing game

    The high quality of the graphics and the possibility to set up eight machines next to each other makes Daytona USA the most profit-generating coin-op worldwide. The player sits in a tub-like seat in...

  • Knitting Socks

    Dev Camp Day 3

    or beanies. or something fallus-like. that you can wear. in slow-motion.

  • Day 4: Markers, Socks and Arduinos

    Blowing your Sock on!

    A blowing context that influences the color of a never ending sock. An educational game filled with politics, psychology and philosophical theory.

  • Chewing Radio's

    Dev Camp Day 2

    Chewable Radio's! What's not to understand. Tuning in to your favorite radio-shows while having the airwaves of sounds traveling from your mouth to your ear.

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • Good Morning

    Dev Camp

    It is the morning of the 6th day and there are about 10 hackers from 3 different projects still moving through the project space. They pulled all nighters and have shown us the true-hacker spririt.

  • Paradiso: Interactive VJ

    Dev Camp Day 2

    This was the idea that was discussed the most during the first round of project proposals. And in the mean time it really has taken shape. The concept is almost done and the guys (and of course girl...

  • ikStaar

    Dev Camp Day 2

    Staring contests are as old as the road to Rome. I heard from reliable sources that before the invention of the ball kids used to stare at each other a lot out of boredom. This project is an updated...

  • Day 4: Scream by Scream getting closer

    ikScream

    These guys are straight shooters. Where other concepts transformed, mutated and changed over time, the ideas behind their project more or less stayed the same.

  • Interactive installation Mark Wubben, Dirk van Oosterbosch, Eelco Wagenaar, Marie-Anne Huiskamp, Theodore Watson, PIPS:Lab 1 Jan 2010

    Wow!

    Write on Wall physical digital graffiti wall

    Draw on the Wow! using the light from your cell phone, cigarette bud etc. Upload the images to your online profile(s) and share them with your friends. The Wow! can be projected onto any surface

  • Day 4: Repent because we know everything!

    Biting Radios

    When J-B, Dana and Nadya explain me their installations they are talking about a dystopic future in which everything we do is recorded and used against you. I am frightened and so should you be.

  • Time Lapse Day 5

    This is the last day and part of the last night of the Camp. Seems like that around 2.30 the battery gave out. You got to give it to the participants, because as you can see they were still going...

  • Day 4: Cigarettes vs. iPhones

    Write on Wall.

    Cigarettes or telephones what will be the medium that is going to be used for WOW. The team is still struggling to decide if they will change their initial concept.

  • ikScream

    Dev Camp Day 2

    The new more liberal minded government is chopping the cultural budget by 200 million euros. Labeling the Arts as a leftist hobby they confuse and enrage people working in the cultural sector. On the...

  • AR.Drone

    Dev Camp Day 3

    We woke up to see a UFO flying through the Mediamatic Bank. When the initial fear subsided we took a closer look.

  • Day 4: Red, Red, Green

    ikStaar

    See who can look the longest at the other without blinking. Winning means eternal glory, losing everlasting humiliation.

  • Carpenters

    Dev Camp Day 3

    Camilo and Thjeu are essential in making the projects work. They brought their own tools and are building the (wooden) frames to house the installations.

created Fabienne Serriere modified Evelyn

  •  Contact & Route
  • Colofon
Design by Mediamatic - Powered by Ginger